Portfolio of Sures Kumar
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  • Interaction Design 14
  • Videography 3
  • Web Design 3
  • New Media Art 6
  • Research 2
  • Augmented Reality 3
  • Experience Design 9
  • Open Source 1
  • Mobile Application 2
  • Sketchbook 1
  • Validated Art

      The creation of falsified information within scientific research has a long and colourful history. The consequences of previous scientific hoaxes have been both critically beneficial and devastatingly destructive to the creators and recipients of these fictions. Some are designed and deliberately revealed in order to complete their agendas, whereas others continue to charade as the truth. Given the availability of information online ranging from open source names to college databases, computers can construct a believable identity in no time. All it takes is to carefully lay the facts in a logical sequence, which can be coded as an algorithm. If this is possible, can computer programs create all sorts ...

    Web Design
  • Sixteen Dots

    ‘sixteen dots’ is an interactive music video exhibited at the National Institute of Design, India on the 23rd of April 2012. The visuals are generated realtime using mathematical algorithms based on the audio, webcam feed and the video footages. The interaction and the mapping of projection to the sculpture was coded in openframeworks. Concept, Creative Coding & Video: Sures Kumar Music: ‘Lost and Found’ by Amon Tobin

    New Media Art
  • Multimodal Interface for Mobile Devices

    This is a research project at NID – IBM Open Source Research Lab at National Institute of Design, Ahmedabad, India. The project investigates mobile as a multimodal interaction platform. It adopts a semiotic approach towards defining how it can lay the foundation for a multimodal construct. Collaborated in prototyping and development of the interaction frameworks, interface design that emerged from the initial research and conceptualizing, compositing and editing the concept video. The design offers a new user interface paradigm that adopts objects and activities from everyday life we inhabit, breaking away from feature led design and iconic representations. Communication allows for diverse modalities of expression. For example the urge to connect ...

    Interaction Design, Mobile Application
  • ACM Siggraph Asia 2011

    FRAMEWORKS (Nice Cube) is an extension of the concept FRAMEWORKS, where a virtual character plays with the wall and the physical elements present on the wall like frames and switch board. It is an interactive installation trying to enhance the experience of an architectural space. The installation tries to generate warmth to medium like walls of the living space, which otherwise be considered as an insignificant space. Through this installation, we witness an opportunity to interact with the walls to add a new meaning to that space.   Technology The game was developed using OpenFrameworks. FRAMEWORKS (nice cube) was exhibited at the FANTAsia, Art Gallery of ACM Siggraph Asia 2011 in Hong Kong from 12th – 15th ...

    Experience Design, Interaction Design
  • GetStamped();

    GetStamped(); is a live installation at the 32nd convocation exhibition of National Institute of Design, India. This installation allowed all visitors to play and get digitally stamped. A number of digital stamps, tattoos and graphics were available from which the user can choose. Once the user is happy with the style, a picture can be clicked with it.   The installation was setup from 4th to 12th December 2011 at the National Institute of Design, India. 3432 People interacted with the installation while 2263 people got their pictures clicked.   All the pictures clicked in this installation are available here. The installation runs on a custom software developed using OpenCV ...

    Augmented Reality, Experience Design, Interaction Design
  • Nimble

    One of the places where the tension between searching and browsing is readily apparent is the library.  We go to search for a book, do research, or just read and work. However, we often find ouselves getting lost among the shelves of books, spending time browsing, and hoping for a serendipitous discovery or two. Nimble shows what a mixed touch, digital, projection, and book-based library might look like. This is relevant because people still like the tactile feel of books and other printed media and they also like to browse. The project also allows to collect and sort out notes and highlights from the books you are reading. Rather than ...

    Augmented Reality, Interaction Design, Research
  • Dots and boxes

    Dots and Boxes is designed to fit the architectural space and features of Fabrica’s building structure. This was designed during the course of 2 weeks at the Fabrica | the Benetton group communications research center Technology Laser light was used to make the lines on the wall for the game. OpenCV blob was used to detect the red light from the laser. This was achieved by using OpenCV and Porcessing 1.5. Team Members: Sures Kumar Promila Roychoudhury Acknowledgment: Ferrer Oriol Cretney Elizabeth

    Experience Design, Interaction Design
  • Connecting Dots

    Developed a projection mapping based game while at FABRICA – Benetton’s communication research centre, Italy. The game was played using a red Laser light. The player has to connect the two dots highlighted on the wall continuously till (s)he discovers a shape or motif. Technology Laser light was used to make the lines on the wall for the game. OpenCV blob was used to detect the red light from the laser. This was achieved by using OpenCV and Porcessing 1.5. Team Members: Sures Kumar Promila Roychoudhury Acknowledgment: Ferrer Oriol Cretney Elizabeth

    Experience Design, Interaction Design
  • Ink and Brush

    Sketchbook
  • Civil Debate Wall

    Local Projects, 2011. Interaction Design and Development Intern. Collaborated in conceptual development, interaction design, interface design and prototyping. Launch Civil Debate wall Brief The objective of this project was to design an electronic forum in which students from diverse backgrounds can debate and discuss some of the most intriguing issues of our time, using new digital tools. The project is essentially targeted at students at the University of Florida, United States. The Civil Debate Wall is an electronic forum that facilitates constructive dialogue amongst students at the University of Florida, which is also one of the politically active campuses in the state. Incidents such as police assaults and fights between ...

    Interaction Design
  • Awesome Pics

    Awesome Pics is an Facebook App which can dynamically generate interesting images from user’s pictures on facebook. Using Awesome Pics, users can places their pictures in a variety of locations like a cover page of a magazine, public tourist spots, etc and post the pic to their facebook album and wall. Initially user gets to preview the generated picture before posting it in facebook. The App also generates fake ID cards of brands like Google, Facebook, Apple, etc this giving an opportunity to the user to play pranks with their friends and have fun. Screen shot of the app: Sample pictures generated from the app:   Awesome Pics was coded ...

    Web Design
  • Cleveland Museum of Art

    Local Projects, 2011. Interaction Design and Development Intern. Collaborated in conceptual development, interaction design, interface design and prototyping and development of one of the game. Brief The objective of this project was to develop educational interactive art activities for Early Learning Zone at the Cleveland Museum of Art, which intends on helping children, especially in the age group of 2-8 years, to learn, look and appreciate works of art. This project gave me a chance to understand how digital tools can be used to enhance the traditional method of teaching art. The experience was very interesting, enriching and also challenging for I had to work with people from various backgrounds ...

    Interaction Design
  • FRAMEWORKS – Jesture

    FRAMEWORKS – Jesture is an interactive installation based on the principle of mixed reality, which tries to enhance the meaning of an architectural space. We have tried to achieve it by developing a game named ‘Jesture’, where virtual objects play with the real space, walls and depth according to the hand gestures of the user. The game is about navigating the character through different levels and directing it back to the initial position. The direction of the player’s hand gestures guides the motion of the character in virtual space. The character moved in left or right direction by simply moving the players’ hand in left or right direction. The character ...

    Experience Design, Interaction Design
  • FRAMEWORKS – Pong

    The FRAMEWORKS series initially started with the mixed reality experimentation with a traditional game of ‘Pong’, where the virtual ball bounces within the physical boundaries of the wall. For this game, we selected the wall which housed the railing of the stairway as the game arena. The profile of the stairway acted as a boundary for the virtual ball to bounce back. Players were provided with a wired glove which controlled the paddle for hitting the ball. The wired glove is equipped with triple-axis Accelerometer, single-axis MEMS Gyroscope and Force Sensing Resistor. It is connected to a single board microcontroller prototyping platform – Arduino. The game interaction is achieved by ...

    Experience Design, Interaction Design
  • Play Pong

    Play Pong is an interactive installation at New Media Discipline academic showcase at 30th Convocation of National Institute of Design, India. This installation explores the different possibilities of input device for controlling the movement of the paddle for hitting the ball in the pong game. We have used two different modes of input, which includes a sensor embedded wired band and a wireless band. The wired band is embedded with an accelerometer for sensing the amount of tilt which guides the movement of the paddle. In case of the wireless band, we used computer-vision library for detecting the movement, which is translated into the input signal for controlling the movement ...

    Experience Design, Interaction Design
  • ENHANCED

    Dance is a form of expression through the movement of the body in space. Through this installation we tried to enhance the space using the dance form. The motions of the dancers are used as input to generate graphics which is projected in real-time on a wall behind the dancers. This is a part of an ongoing project where we were trying to enhance the experience through the interaction and inter-play of the three different key elements of the dance – the music, the visual and the performer with each other. This video showcases the initial exploration of how the performer played with the visual and gave rise to a ...

    Experience Design, New Media Art
  • Engrave

    Remediation of Traditional Photography As compared to older traditional ways of capturing a moment like painting or a photograph, today the construction of representations takes place in real time thanks to electronic transmission of images. The images are captured and displayed in real time. It is possible to see a dynamic, real time, interactive screen, but instead this installation tries to break the notion of real-time image processing associated with digital medium and tries to emphasize on the delay between events and responses. Analogue photos involve exposure of photographic film, developing the negative in a chemical bath, and transferring the result to paper to a a beautiful photograph. It required ...

    New Media Art
  • Privacy Pixels

    If a stranger came up to you on the street, would you give him your picture? Probably not.Yet people often dole out all kinds of personal information on the Internet. Services like Facebook, Google Plus, Twitter and Flickr are oceans of personal minutiae — birthday greetings sent and received, school and work gossip, photos of family vacations, and movies watched.Computer scientists and policy experts say that such seemingly innocuous bits of self-revelation can increasingly be collected and reassembled by computers to help create a picture of a person’s identity, sometimes down to the Social Security number. I am trying to potray this through ‘Privacy Pixels’. Using a server side script, ...

    New Media Art
  • Palette

    Palette was conceptualized for the Benetton’s Window project while I was in Fabrica. It detects the consumers (users) walking by the window and generates a palette with predefined colors. The idea is to have the color palette of the collection in the showroom. The interaction is coded in Openframeworks using openCV.

    Interaction Design, New Media Art
  • Multitouch Tables

    This project was a live installation done as a part of IIJS Signature, Goa 2010. The brief was to create an interactive and dynamic art installation for the cafeteria space of the exhibition. The initial idea floated around a concept of engaging the visitors with an interactive table while they were spending some quality time at the cafeteria. So we replaced the coffee tables with four interactive multi-touch tables. One of the tables was designed so that people could view the last year’s exhibition photos and the other three were based on the concept of human-object interaction. The reason for introducing an interactive table at the cafeteria was to provide ...

    Experience Design, Interaction Design
  • _sines _cosines

    The following artworks are generated using trigonometric functions in processing. Every image or video consists of set of sine and cosine curves.                        

    New Media Art
  • BLOC

    BLOC is an experimental attempt to address the issue of split attention problem in interactive cinema. Interactive cinema tries to give an active role to the audience by the use of technology through which they can interface with the movie. The existing modes of interface like remote control devices and touch screens have proven to create split attention problem reducing the engagement of the viewers due to the extra cognitive load on making a conscious decision. This project proposes head tracking which is an unconscious act as a new mode of interface for interactive cinema. Split screen editing technique has been adopted to explore and study this mode of interface ...

    Interaction Design
  • Artificial Truth

    Artificial Truth is an augmented reality mobile application for viewing the counter reality that has been generated by the mediated reality through advertisements and the entertainment industry. This project tried to generate an awareness about how mediated reality are constantly trying to generate a pre-conscious experiential filter of the social reality. Mass Media has shifted our culture away from private ideals to a corporate image represented by pictorial images that she/he has aspired from TV / film or commercials. Instead of presenting a private argument or vista, it offers a way of life that is for everybody or nobody. It is a world in which images from mass media like ...

    Augmented Reality
  • Ethnography

    Ethnography is a philosophical approach to human knowledge that says it’s best to understand people based on their own categories of thought, behavior and actions. This method is often used when intimate knowledge about people is needed to define a new way of thinking about a design problem and potential solution. Ethnography research was a classroom project in collaboration with IBM India Research Labs (IRL) under their Open Collaborative Research (OCR) program. The brief of the project was “Studying the communication processes in rural India (aka The Next Billion) with respect to cell phones.”

    Research
  • Microcosm

    Videography is a form of creative outlet to me. This is one of my recent works where I took pleasure in shooting the natural elements in and around Gandhinagar, India.

    Videography
  • Play

    Videography is a form of creative outlet to me. This is one of my recent works where I took pleasure in shooting the natural elements in and around Gandhinagar, India.

    Videography
  • Letzknow.com

    Letzknow.com is a social initiative to bridge the information gap between students and events related to them. Be it small or big, a new invention or an adopted improvisation, if it has something to do with student’s subject of study, then he / she can publish the abstract in letzknow’s online database of Technical abstracts. The web-portal (www.letzknow.com) was built over a period of 6 months time and was launched on October 2008. ASP.NET with MySQL was used to build the site. Media publications: “Bridging the gap” – THE HINDU. “Youngsters turn to Net to help student community keep in touch ” – THE HINDU Business Line. “Don’t let another opportunity ...

    Web Design
  • Alzheimers

    This documentary was filmed to create a public awareness about Alzheimer disease. Several case studies of patients having Alzheimer were portrayed through this documentary. The duration of the documentary is 10:03 minutes. The attached video is a 40 sec promo done for Alzheimers Related Disorders Society of India. An interview with renowned malayam film director Blessy added to the credibility of the documentary since his prior works included a film on alzhiemer (Thanmathra) This documentary was awarded the “Best Documentary of the year” in 2006 by Jeevan TV. Thanks: Dr. K. Jacob Roy

    Videography
  • Remote VLC

    RemoteVLC is a open source library for Processing which enables communication and control over VLC Media Player remotely from the processing environment. Processing has memory issues when it comes to playing HD videos. Often artists use MAX Jitter / VVVV for video installations. Thus this library might help them to control HD videos from Processing without any memory issues. It also can be used to control VLC player over a network. This library is a compilation of all the codes used in the BLOC project.

    Open Source
  • Calisthenics

    This is a concept proposed for the Nokia N900 powered by the open-source Maemo operating system. This project was in collaboration with NOKIA Research Center, Finland and the Indian Institute of Management, Ahmedabad. My role in this project was conceptualization, interface design and video prototyping. Team Members: Chinmay Bhagwat, Kunal Singal, Sures Kumar, Tanushree Saha Acknowledgments: Basant Rakesh, Khakhar Jignesh (c) 2010, National Institute of Design PGC, Gandhinagar; Indian Institute of Management, Ahmedabad; NOKIA Research Center, Finland.

    Mobile Application
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