Developed a projection mapping based game while at FABRICA – Benetton’s communication research centre, Italy. The game was played using a red Laser light. The player has to connect the two dots highlighted on the wall continuously till (s)he discovers a shape or motif. Technology Laser light was used to make the lines on the wall for the game. OpenCV blob was used to detect the red light from the laser. This was achieved by using OpenCV and Porcessing 1.5. Team Members: Sures Kumar Promila Roychoudhury Acknowledgment: Ferrer Oriol Cretney Elizabeth
FRAMEWORKS – Jesture is an interactive installation based on the principle of mixed reality, which tries to enhance the meaning of an architectural space. We have tried to achieve it by developing a game named ‘Jesture’, where virtual objects play with the real space, walls and depth according to the hand gestures of the user. The game is about navigating the character through different levels and directing it back to the initial position. The direction of the player’s hand gestures guides the motion of the character in virtual space. The character moved in left or right direction by simply moving the players’ hand in left or right direction. The character […]
Current smart device platforms increasingly encourage instantaneous cloud based image syncing and sharing. There is certain nonchalance towards the idea of intimate memories residing in remote cloud servers. Meanwhile, Facebook’s new deep face learning algorithm (accurate to 97.7%) is closing the gap to human level performance in identity verification. The increased societal acceptance towards cloud storage coupled with the recent advances in computer vision technology, affords a vision for a solution for arising identity privacy concerns in public spaces. ‘Pixel Currency‘ addresses the issue of identity privacy arising from the rise of public imaging devices in the near-future. It proposes the implementation of a central screening mechanism for all captured […]
Pixelate is a Guitar-Hero-style eating game in which players compete in a one-minute showdown to see who can eat the most food in the correct order. A digital interface built into a custom dining table shows players which foods to eat and when, while the game detects whether they’ve eaten the correct food by measuring the food’s resistance on the fork. Potential applications for Pixelate include encouraging children to eat more healthy foods, helping to manage portions, and educating children and adults about nutrition. Built using Arduino and openFrameworks, Pixelate gameifies the act of eating, challenging players to consider whether they think before they eat, or eat before they think. […]
One of the places where the tension between searching and browsing is readily apparent is the library. We go to search for a book, do research, or just read and work. However, we often find ouselves getting lost among the shelves of books, spending time browsing, and hoping for a serendipitous discovery or two. Nimble shows what a mixed touch, digital, projection, and book-based library might look like. This is relevant because people still like the tactile feel of books and other printed media and they also like to browse. The project also allows to collect and sort out notes and highlights from the books you are reading. Rather than […]
FRAMEWORKS (Nice Cube) is an extension of the concept FRAMEWORKS, where a virtual character plays with the wall and the physical elements present on the wall like frames and switch board. It is an interactive installation trying to enhance the experience of an architectural space. The installation tries to generate warmth to medium like walls of the living space, which otherwise be considered as an insignificant space. Through this installation, we witness an opportunity to interact with the walls to add a new meaning to that space. Technology The game was developed using OpenFrameworks. Publication R. Promila, S. Thoddu Srinivasan. FRAMEWORKS. In the Proceedings of SIGGRAPH Asia 2011, Art Gallery. Hong […]
This is a research project at NID – IBM Open Source Research Lab at National Institute of Design, Ahmedabad, India. The project investigates mobile as a multimodal interaction platform. It adopts a semiotic approach towards defining how it can lay the foundation for a multimodal construct. Collaborated in prototyping and development of the interaction frameworks, interface design that emerged from the initial research and conceptualizing, compositing and editing the concept video. The design offers a new user interface paradigm that adopts objects and activities from everyday life we inhabit, breaking away from feature led design and iconic representations. Communication allows for diverse modalities of expression. For example the urge to connect […]
GetStamped(); is a live installation at the 32nd convocation exhibition of National Institute of Design, India. This installation allowed all visitors to play and get digitally stamped. A number of digital stamps, tattoos and graphics were available from which the user can choose. Once the user is happy with the style, a picture can be clicked with it. The installation was setup from 4th to 12th December 2011 at the National Institute of Design, India. 3432 People interacted with the installation while 2263 people got their pictures clicked. All the pictures clicked in this installation are available here. The installation runs on a custom software developed using OpenCV […]
Dots and Boxes is designed to fit the architectural space and features of Fabrica’s building structure. This was designed during the course of 2 weeks at the Fabrica | the Benetton group communications research center Technology Laser light was used to make the lines on the wall for the game. OpenCV blob was used to detect the red light from the laser. This was achieved by using OpenCV and Porcessing 1.5. Team Members: Sures Kumar Promila Roychoudhury Acknowledgment: Ferrer Oriol Cretney Elizabeth
Local Projects, 2011. Interaction Design and Development Intern. Collaborated in conceptual development, interaction design, interface design and prototyping. Launch Civil Debate wall Brief The objective of this project was to design an electronic forum in which students from diverse backgrounds can debate and discuss some of the most intriguing issues of our time, using new digital tools. The project is essentially targeted at students at the University of Florida, United States. The Civil Debate Wall is an electronic forum that facilitates constructive dialogue amongst students at the University of Florida, which is also one of the politically active campuses in the state. Incidents such as police assaults and fights between […]
Local Projects, 2011. Interaction Design and Development Intern. Collaborated in conceptual development, interaction design, interface design and prototyping and development of one of the game. Children live in a highly visual world. Children use objects to explore their physical environment and to make sense of their world. The introduction to art from a younger age not only offers numerous perspectives on the world, but they also provide the advantage of exercising some choice among them and learn to create new meanings through interaction and looking at art. One of the ways to extend the visual experience of children beyond her immediate environment is to introduce them to the world of […]
The FRAMEWORKS series initially started with the mixed reality experimentation with a traditional game of ‘Pong’, where the virtual ball bounces within the physical boundaries of the wall. For this game, we selected the wall which housed the railing of the stairway as the game arena. The profile of the stairway acted as a boundary for the virtual ball to bounce back. Players were provided with a wired glove which controlled the paddle for hitting the ball. The wired glove is equipped with triple-axis Accelerometer, single-axis MEMS Gyroscope and Force Sensing Resistor. It is connected to a single board microcontroller prototyping platform – Arduino. The game interaction is achieved by […]
Play Pong is an interactive installation at New Media Discipline academic showcase at 30th Convocation of National Institute of Design, India. This installation explores the different possibilities of input device for controlling the movement of the paddle for hitting the ball in the pong game. We have used two different modes of input, which includes a sensor embedded wired band and a wireless band. The wired band is embedded with an accelerometer for sensing the amount of tilt which guides the movement of the paddle. In case of the wireless band, we used computer-vision library for detecting the movement, which is translated into the input signal for controlling the movement […]
Palette was conceptualized for the Benetton’s Window project while I was in Fabrica. It detects the consumers (users) walking by the window and generates a palette with predefined colors. The idea is to have the color palette of the collection in the showroom. The interaction is coded in Openframeworks using openCV.
This project was a live installation done as a part of IIJS Signature, Goa 2010. The brief was to create an interactive and dynamic art installation for the cafeteria space of the exhibition. The initial idea floated around a concept of engaging the visitors with an interactive table while they were spending some quality time at the cafeteria. So we replaced the coffee tables with four interactive multi-touch tables. One of the tables was designed so that people could view the last year’s exhibition photos and the other three were based on the concept of human-object interaction. The reason for introducing an interactive table at the cafeteria was to provide […]
BLOC is an experimental attempt to address the issue of split attention problem in interactive cinema. Interactive cinema tries to give an active role to the audience by the use of technology through which they can interface with the movie. The existing modes of interface like remote control devices and touch screens have proven to create split attention problem reducing the engagement of the viewers due to the extra cognitive load on making a conscious decision. This project proposes head tracking which is an unconscious act as a new mode of interface for interactive cinema. Split screen editing technique has been adopted to explore and study this mode of interface […]