Portfolio of Sures Kumar
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  • Interaction Design 16
  • Videography 2
  • Web Design 3
  • New Media Art 6
  • Research 1
  • Augmented Reality 3
  • Experience Design 9
  • Open Source 2
  • Mobile Application 1
  • Sound Design 1
  • Visual Design 2
  • Speculative Design 2
  • Featured 9
  • All Works 29
  • Sketch plugins

    Sketch App is a popular designer tool used to build UI and Interactions. I have designed and developed some utility plugins like Sketch Isometric, Looper and Single Border. They have been received very well by the designer community. I also built an experimental plugin called Sketch Play to generate game play from the creativity suite’s UI. Please find more details below. Looper Looper is a sketch plugin that helps automate duplication of groups and layers. One can control properties like Rotate, Scale and Opacity while duplicating. This powerful combination enables artists and designers to create interesting geometric and organic patterns. Stats: Monthly active (MAU): ~28,812 | Overall usage since launch (Apr […]

  • Connecting Dots

    Developed a projection mapping based game while at FABRICA – Benetton’s communication research centre, Italy. The game was played using a red Laser light. The player has to connect the two dots highlighted on the wall continuously till (s)he discovers a shape or motif. Technology Laser light was used to make the lines on the wall for the game. OpenCV blob was used to detect the red light from the laser. This was achieved by using OpenCV and Porcessing 1.5. Team Members: Sures Kumar Promila Roychoudhury Acknowledgment: Ferrer Oriol Cretney Elizabeth

  • FRAMEWORKS – Jesture

    FRAMEWORKS – Jesture is an interactive installation based on the principle of mixed reality, which tries to enhance the meaning of an architectural space. We have tried to achieve it by developing a game named ‘Jesture’, where virtual objects play with the real space, walls and depth according to the hand gestures of the user. The game is about navigating the character through different levels and directing it back to the initial position. The direction of the player’s hand gestures guides the motion of the character in virtual space. The character moved in left or right direction by simply moving the players’ hand in left or right direction. The character […]

  • Pixel Currency

    Current smart device platforms increasingly encourage instantaneous cloud based image syncing and sharing. There is certain nonchalance towards the idea of intimate memories residing in remote cloud servers. Meanwhile, Facebook’s new deep face learning algorithm (accurate to 97.7%) is closing the gap to human level performance in identity verification. The increased societal acceptance towards cloud storage coupled with the recent advances in computer vision technology, affords a vision for a solution for arising identity privacy concerns in public spaces. ‘Pixel Currency‘ addresses the issue of identity privacy arising from the rise of public imaging devices in the near-future. It proposes the implementation of a central screening mechanism for all captured […]

  • Beyond Blood

    ‘Beyond Blood’ imagines a legal system where algorithms take over the inheritance process during intestacy situations where the deceased has not left a will and the state has to distribute the estates. In his book Shaping Things, science fiction writer Bruce Sterling predicts that in the near-future every object will be tracked and logged by a computer system. He called these objects SPIMES. This project builds on this theory to suggest that by tracking people and objects over a number of years, computers will be able to infer the significance of an object to a particular individual. It can then designate assets based on different parameters, which can be altered […]

  • Pro-Folio

    The creation of falsified information within scientific research has a long and colourful history. The consequences of previous scientific hoaxes have been both critically beneficial and devastatingly destructive to the creators and recipients of these fictions. Some are designed and deliberately revealed in order to complete their agendas, whereas others continue to charade as the truth. Given the availability of information online ranging from open source names to college databases, computers can construct a believable identity in no time. All it takes is to carefully lay the facts in a logical sequence, which can be coded as an algorithm. If this is possible, can computer programs create all sorts of […]

  • Pixelate

    Pixelate is a Guitar-Hero-style eating game in which players compete in a one-minute showdown to see who can eat the most food in the correct order. A digital interface built into a custom dining table shows players which foods to eat and when, while the game detects whether they’ve eaten the correct food by measuring the food’s resistance on the fork. Potential applications for Pixelate include encouraging children to eat more healthy foods, helping to manage portions, and educating children and adults about nutrition. Built using Arduino and openFrameworks, Pixelate gameifies the act of eating, challenging players to consider whether they think before they eat, or eat before they think. […]

  • Nimble

    One of the places where the tension between searching and browsing is readily apparent is the library.  We go to search for a book, do research, or just read and work. However, we often find ouselves getting lost among the shelves of books, spending time browsing, and hoping for a serendipitous discovery or two. Nimble shows what a mixed touch, digital, projection, and book-based library might look like. This is relevant because people still like the tactile feel of books and other printed media and they also like to browse. The project also allows to collect and sort out notes and highlights from the books you are reading. Rather than […]

  • ACM Siggraph Asia 2011

    FRAMEWORKS (Nice Cube) is an extension of the concept FRAMEWORKS, where a virtual character plays with the wall and the physical elements present on the wall like frames and switch board. It is an interactive installation trying to enhance the experience of an architectural space. The installation tries to generate warmth to medium like walls of the living space, which otherwise be considered as an insignificant space. Through this installation, we witness an opportunity to interact with the walls to add a new meaning to that space.   Technology The game was developed using OpenFrameworks. Publication R. Promila, S. Thoddu Srinivasan. FRAMEWORKS. In the Proceedings of SIGGRAPH Asia 2011, Art Gallery. Hong […]

  • Microsoft Office Mobile

    Microsoft Inc, 2012. User Experience Designer. Visual, User Interface and Interaction Design for Word, Powerpoint and Excel of Microsoft Office Mobile for Android.                       For more details click here. Credits / Team Amit Chowdhury, Catherine Kim, Abhijit Bairagi, Bing Zhu, Rob Strong, Sunder Raman, Ron Di Sandro, Ravi Birhman, William Vong, Harmeet Singh, Subodh Kumar, Abhijeet Gokhale, Neeraj Nalluri, Darron Stepanich, Ellen Chisa, Fanguang Kong, Mattew Mizulo, Chen Zhao, Joseph Chirilov, Zhongzhong Li, Jeffery Dunn.  

  • Multimodal Interface for Mobile Devices

    This is a research project at NID – IBM Open Source Research Lab at National Institute of Design, Ahmedabad, India. The project investigates mobile as a multimodal interaction platform. It adopts a semiotic approach towards defining how it can lay the foundation for a multimodal construct. Collaborated in prototyping and development of the interaction frameworks, interface design that emerged from the initial research and conceptualizing, compositing and editing the concept video. The design offers a new user interface paradigm that adopts objects and activities from everyday life we inhabit, breaking away from feature led design and iconic representations. Communication allows for diverse modalities of expression. For example the urge to connect […]

  • GetStamped();

    GetStamped(); is a live installation at the 32nd convocation exhibition of National Institute of Design, India. This installation allowed all visitors to play and get digitally stamped. A number of digital stamps, tattoos and graphics were available from which the user can choose. Once the user is happy with the style, a picture can be clicked with it.   The installation was setup from 4th to 12th December 2011 at the National Institute of Design, India. 3432 People interacted with the installation while 2263 people got their pictures clicked.   All the pictures clicked in this installation are available here. The installation runs on a custom software developed using OpenCV […]

  • Dots and boxes

    Dots and Boxes is designed to fit the architectural space and features of Fabrica’s building structure. This was designed during the course of 2 weeks at the Fabrica | the Benetton group communications research center Technology Laser light was used to make the lines on the wall for the game. OpenCV blob was used to detect the red light from the laser. This was achieved by using OpenCV and Porcessing 1.5. Team Members: Sures Kumar Promila Roychoudhury Acknowledgment: Ferrer Oriol Cretney Elizabeth

  • Civil Debate Wall

    Local Projects, 2011. Interaction Design and Development Intern. Collaborated in conceptual development, interaction design, interface design and prototyping. Launch Civil Debate wall Brief The objective of this project was to design an electronic forum in which students from diverse backgrounds can debate and discuss some of the most intriguing issues of our time, using new digital tools. The project is essentially targeted at students at the University of Florida, United States. The Civil Debate Wall is an electronic forum that facilitates constructive dialogue amongst students at the University of Florida, which is also one of the politically active campuses in the state. Incidents such as police assaults and fights between […]

  • Sixteen Dots

    ‘sixteen dots’ is an interactive music video exhibited at the National Institute of Design, India on the 23rd of April 2012. The visuals are generated realtime using mathematical algorithms based on the audio, webcam feed and the video footages. The interaction and the mapping of projection to the sculpture was coded in openframeworks. Concept, Creative Coding & Video: Sures Kumar Music: ‘Lost and Found’ by Amon Tobin

  • Turtle Link

    Local Projects, 2011.  Interaction Design and Development Intern.  Collaborated in Sound Design. Turtlelink was revealed in the summer of 2011 as part of the grand opening of Turtle Reef, an interactive exhibit hall devoted to sea turtles at SeaWorld San Diego. This 92” wall provides young visitors with an interactive space for exploration and learning. Users navigate the globe to learn about specific turtle species, threats to their environments, and conservation measures that have been initiated by SeaWorld for their protection. These turtle location coordinates are entered by staff in Twitter, instantly pulled into the application and mapped to the globe, allowing visitors to monitor live turtle movements and read […]

  • Cleveland Museum of Art

    Local Projects, 2011. Interaction Design and Development Intern. Collaborated in conceptual development, interaction design, interface design and prototyping and development of one of the game. Children live in a highly visual world. Children use objects to explore their physical environment and to make sense of their world. The introduction to art from a younger age not only offers numerous perspectives on the world, but they also provide the advantage of exercising some choice among them and learn to create new meanings through interaction and looking at art. One of the ways to extend the visual experience of children beyond her immediate environment is to introduce them to the world of […]

  • FRAMEWORKS – Pong

    The FRAMEWORKS series initially started with the mixed reality experimentation with a traditional game of ‘Pong’, where the virtual ball bounces within the physical boundaries of the wall. For this game, we selected the wall which housed the railing of the stairway as the game arena. The profile of the stairway acted as a boundary for the virtual ball to bounce back. Players were provided with a wired glove which controlled the paddle for hitting the ball. The wired glove is equipped with triple-axis Accelerometer, single-axis MEMS Gyroscope and Force Sensing Resistor. It is connected to a single board microcontroller prototyping platform – Arduino. The game interaction is achieved by […]

  • Play Pong

    Play Pong is an interactive installation at New Media Discipline academic showcase at 30th Convocation of National Institute of Design, India. This installation explores the different possibilities of input device for controlling the movement of the paddle for hitting the ball in the pong game. We have used two different modes of input, which includes a sensor embedded wired band and a wireless band. The wired band is embedded with an accelerometer for sensing the amount of tilt which guides the movement of the paddle. In case of the wireless band, we used computer-vision library for detecting the movement, which is translated into the input signal for controlling the movement […]

  • ENHANCED

    Dance is a form of expression through the movement of the body in space. Through this installation we tried to enhance the space using the dance form. The motions of the dancers are used as input to generate graphics which is projected in real-time on a wall behind the dancers. This is a part of an ongoing project where we were trying to enhance the experience through the interaction and inter-play of the three different key elements of the dance – the music, the visual and the performer with each other. This video showcases the initial exploration of how the performer played with the visual and gave rise to a […]

  • Privacy Pixels

    If a stranger came up to you on the street, would you give him your picture? Probably not.Yet people often dole out all kinds of personal information on the Internet. Services like Facebook, Google Plus, Twitter and Flickr are oceans of personal minutiae — birthday greetings sent and received, school and work gossip, photos of family vacations, and movies watched.Computer scientists and policy experts say that such seemingly innocuous bits of self-revelation can increasingly be collected and reassembled by computers to help create a picture of a person’s identity, sometimes down to the Social Security number. I am trying to potray this through ‘Privacy Pixels’. Using a server side script, […]

  • Palette

    Palette was conceptualized for the Benetton’s Window project while I was in Fabrica. It detects the consumers (users) walking by the window and generates a palette with predefined colors. The idea is to have the color palette of the collection in the showroom. The interaction is coded in Openframeworks using openCV.

  • Multitouch Tables

    This project was a live installation done as a part of IIJS Signature, Goa 2010. The brief was to create an interactive and dynamic art installation for the cafeteria space of the exhibition. The initial idea floated around a concept of engaging the visitors with an interactive table while they were spending some quality time at the cafeteria. So we replaced the coffee tables with four interactive multi-touch tables. One of the tables was designed so that people could view the last year’s exhibition photos and the other three were based on the concept of human-object interaction. The reason for introducing an interactive table at the cafeteria was to provide […]

  • Awesome Pics

    Awesome Pics is an Facebook App which can dynamically generate interesting images from user’s pictures on facebook. Using Awesome Pics, users can places their pictures in a variety of locations like a cover page of a magazine, public tourist spots, etc and post the pic to their facebook album and wall. Initially user gets to preview the generated picture before posting it in facebook. The App also generates fake ID cards of brands like Google, Facebook, Apple, etc this giving an opportunity to the user to play pranks with their friends and have fun. Screen shot of the app: Sample pictures generated from the app:   Awesome Pics was coded […]

  • _sines _cosines

    The following artworks are generated using trigonometric functions in processing. Every image or video consists of set of sine and cosine curves.                        

  • BLOC

    BLOC is an experimental attempt to address the issue of split attention problem in interactive cinema. Interactive cinema tries to give an active role to the audience by the use of technology through which they can interface with the movie. The existing modes of interface like remote control devices and touch screens have proven to create split attention problem reducing the engagement of the viewers due to the extra cognitive load on making a conscious decision. This project proposes head tracking which is an unconscious act as a new mode of interface for interactive cinema. Split screen editing technique has been adopted to explore and study this mode of interface […]

  • Artificial Truth

    Artificial Truth is an augmented reality mobile application for viewing the counter reality that has been generated by the mediated reality through advertisements and the entertainment industry. This project tried to generate an awareness about how mediated reality are constantly trying to generate a pre-conscious experiential filter of the social reality. Mass Media has shifted our culture away from private ideals to a corporate image represented by pictorial images that she/he has aspired from TV / film or commercials. Instead of presenting a private argument or vista, it offers a way of life that is for everybody or nobody. It is a world in which images from mass media like […]

  • Alzheimers

    This documentary was filmed to create a public awareness about Alzheimer disease. Several case studies of patients having Alzheimer were portrayed through this documentary. The duration of the documentary is 10:03 minutes. The attached video is a 40 sec promo done for Alzheimers Related Disorders Society of India. An interview with renowned malayam film director Blessy added to the credibility of the documentary since his prior works included a film on alzhiemer (Thanmathra) This documentary was awarded the “Best Documentary of the year” in 2006 by Jeevan TV. Thanks: Dr. K. Jacob Roy

  • Remote VLC

    RemoteVLC is a open source library for Processing which enables communication and control over VLC Media Player remotely from the processing environment. Processing has memory issues when it comes to playing HD videos. Often artists use MAX Jitter / VVVV for video installations. Thus this library might help them to control HD videos from Processing without any memory issues. It also can be used to control VLC player over a network. This library is a compilation of all the codes used in the BLOC project.

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