Portfolio of Sures Kumar
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  • Interaction Design 16
  • Videography 2
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  • New Media Art 6
  • Research 1
  • Augmented Reality 3
  • Experience Design 9
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  • Featured 9
  • All Works 29
  • Connecting Dots

    Developed a projection mapping based game while at FABRICA – Benetton’s communication research centre, Italy. The game was played using a red Laser light. The player has to connect the two dots highlighted on the wall continuously till (s)he discovers a shape or motif. Technology Laser light was used to make the lines on the wall for the game. OpenCV blob was used to detect the red light from the laser. This was achieved by using OpenCV and Porcessing 1.5. Team Members: Sures Kumar Promila Roychoudhury Acknowledgment: Ferrer Oriol Cretney Elizabeth

  • FRAMEWORKS – Jesture

    FRAMEWORKS – Jesture is an interactive installation based on the principle of mixed reality, which tries to enhance the meaning of an architectural space. We have tried to achieve it by developing a game named ‘Jesture’, where virtual objects play with the real space, walls and depth according to the hand gestures of the user. The game is about navigating the character through different levels and directing it back to the initial position. The direction of the player’s hand gestures guides the motion of the character in virtual space. The character moved in left or right direction by simply moving the players’ hand in left or right direction. The character […]

  • ACM Siggraph Asia 2011

    FRAMEWORKS (Nice Cube) is an extension of the concept FRAMEWORKS, where a virtual character plays with the wall and the physical elements present on the wall like frames and switch board. It is an interactive installation trying to enhance the experience of an architectural space. The installation tries to generate warmth to medium like walls of the living space, which otherwise be considered as an insignificant space. Through this installation, we witness an opportunity to interact with the walls to add a new meaning to that space.   Technology The game was developed using OpenFrameworks. Publication R. Promila, S. Thoddu Srinivasan. FRAMEWORKS. In the Proceedings of SIGGRAPH Asia 2011, Art Gallery. Hong […]

  • GetStamped();

    GetStamped(); is a live installation at the 32nd convocation exhibition of National Institute of Design, India. This installation allowed all visitors to play and get digitally stamped. A number of digital stamps, tattoos and graphics were available from which the user can choose. Once the user is happy with the style, a picture can be clicked with it.   The installation was setup from 4th to 12th December 2011 at the National Institute of Design, India. 3432 People interacted with the installation while 2263 people got their pictures clicked.   All the pictures clicked in this installation are available here. The installation runs on a custom software developed using OpenCV […]

  • Dots and boxes

    Dots and Boxes is designed to fit the architectural space and features of Fabrica’s building structure. This was designed during the course of 2 weeks at the Fabrica | the Benetton group communications research center Technology Laser light was used to make the lines on the wall for the game. OpenCV blob was used to detect the red light from the laser. This was achieved by using OpenCV and Porcessing 1.5. Team Members: Sures Kumar Promila Roychoudhury Acknowledgment: Ferrer Oriol Cretney Elizabeth

  • FRAMEWORKS – Pong

    The FRAMEWORKS series initially started with the mixed reality experimentation with a traditional game of ‘Pong’, where the virtual ball bounces within the physical boundaries of the wall. For this game, we selected the wall which housed the railing of the stairway as the game arena. The profile of the stairway acted as a boundary for the virtual ball to bounce back. Players were provided with a wired glove which controlled the paddle for hitting the ball. The wired glove is equipped with triple-axis Accelerometer, single-axis MEMS Gyroscope and Force Sensing Resistor. It is connected to a single board microcontroller prototyping platform – Arduino. The game interaction is achieved by […]

  • Play Pong

    Play Pong is an interactive installation at New Media Discipline academic showcase at 30th Convocation of National Institute of Design, India. This installation explores the different possibilities of input device for controlling the movement of the paddle for hitting the ball in the pong game. We have used two different modes of input, which includes a sensor embedded wired band and a wireless band. The wired band is embedded with an accelerometer for sensing the amount of tilt which guides the movement of the paddle. In case of the wireless band, we used computer-vision library for detecting the movement, which is translated into the input signal for controlling the movement […]

  • ENHANCED

    Dance is a form of expression through the movement of the body in space. Through this installation we tried to enhance the space using the dance form. The motions of the dancers are used as input to generate graphics which is projected in real-time on a wall behind the dancers. This is a part of an ongoing project where we were trying to enhance the experience through the interaction and inter-play of the three different key elements of the dance – the music, the visual and the performer with each other. This video showcases the initial exploration of how the performer played with the visual and gave rise to a […]

  • Multitouch Tables

    This project was a live installation done as a part of IIJS Signature, Goa 2010. The brief was to create an interactive and dynamic art installation for the cafeteria space of the exhibition. The initial idea floated around a concept of engaging the visitors with an interactive table while they were spending some quality time at the cafeteria. So we replaced the coffee tables with four interactive multi-touch tables. One of the tables was designed so that people could view the last year’s exhibition photos and the other three were based on the concept of human-object interaction. The reason for introducing an interactive table at the cafeteria was to provide […]

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